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Friday Facts #423 - Research info tooltip & Online players GUI

Posted by Klonan, raiguard on 2024-08-09

Hello, GUI improvements often surprise us with just how impactful they can be, even for simple cases, they can really compound on the quality of life.

Friday Facts #422 - Tesla Turret

Posted by Earendel, Jarosław on 2024-08-02

Hello, It's time for those "tesla items" I mentioned in FFF 399.

Friday Facts #421 - Optimizations 2.0

Posted by Rseding, boskid, kovarex on 2024-07-26

Hello, We all love building bigger and bigger, but hitting the UPS ceiling really puts a damper on the mood. Thats why we must continue our endless quest to optimize the game.

Friday Facts #420 - Fusion Reactor

Posted by Earendel on 2024-07-19

Hello, I'm sure you're familiar with the good old Nuclear reactor. It's a fission reactor that makes a lot of power in conjunction with its steam turbines. The nuclear energy system is unlocked on Nauvis, and in the context of Space Age, that makes it an early-to-mid game unlock. For the planet Nauvis, nuclear power is great for the whole game. Water is endless, and uranium is plentiful. For space platforms it's not ideal because it takes a lot of water and a fair amount of space. Solar panels are so good in space, especially near the sun, that it's harder to justify a reactor on a small platform. If you're mainly going around Fulgora then nuclear becomes more competitive because Fulgora has more ice from asteroids and less solar energy. Later, when you head to the 4th new planet, nuclear becomes a much better option because the solar power is so low and ice is more abundant. At that point, you've had nuclear as an option for all the 5 planets (although you probably don't use it on all of them), and a few space routes, so it's time to unlock a new and exciting energy system.

Friday Facts #419 - Display Panel & Inserter pickup fixes

Posted by Earendel, Klonan, Twinsen on 2024-07-12

Hello, Welcome to our facts for the week. Sign posts or bulletin boards are a common sight in videos games, probably not far behind the ubiquitous wooden crate or explosive barrel. They are a nice clean understandable way to communicate with the player, and it was something we wanted to see in Factorio for a long time...

Friday Facts #418 - Space Age release date

Posted by Factorio team on 2024-07-05

Hello, Today we want to share some exciting news!

Friday Facts #417 - Space Age development

Posted by kovarex on 2024-06-28

Hello, we usually show finished stuff in Friday facts these days, but I personally always liked to have a peek behind the curtains and see the (temporary) mess there. This motivated me to do some kind of overview of how the overall expansion development felt from my perspective. If you are like me, you might appreciate it. Our story starts in February 2021 with FFF-365 when we announced the plan to do the expansion pack.

Friday Facts #416 - Fluids 2.0

Posted by raiguard on 2024-06-21

Hello, Grab your best lube, because it's time to talk about fluids!

Friday Facts #415 - Fix, Improve, Optimize

Posted by Rseding on 2024-06-14

Hello, While a lot of time of 2.0 development has been spent on new features and quality of life, we still take care of the smaller details and technical improvements.

Friday Facts #414 - Spoils of Agriculture

Posted by V453000 on 2024-06-07

Hello, last week you've seen how Gleba looks, it's time to get a glimpse of what you can do there. With the idea of being a biological planet full of life, it seems reasonable to expect our engineer is about to harvest some of that. We already have ways of harvesting nature, specifically trees. On Nauvis we either just hit them with an axe enough times, or later our construction robots take care of that friendly forest devastation. These tools aren't quite up to speed to be a part of a mass-production chain in our factories, though... Both of the Nauvis methods are initiated manually so not the best for automation, and the trees don't grow back - so once an area has been harvested, you need to move your operation further.